ZAKU Warrior Statistics: HP: 40, EN: 15, IS: 4, Move: G, Size: M Weapons: [H] Tomahawk Throw (P)- 10 damage [F] Beam Tomahawk (BM)- 12 damage [+] Beam Assault Rifle (B)- 12 damage, 12 rounds [+] Hand Grenade (P)- 20 damage, Accuracy Break, 4 rounds [+] Cattus- 25 damage, 8 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. Purchasing Cost: ?? PCs Gunner ZAKU Warrior Statistics: HP: 40, EN: 25, IS: 3, Move: G, Size: M Weapons: [H] Tomahawk Throw (P)- 10 damage [F] Beam Tomahawk (BM)- 12 damage [+] Beam Assault Rifle (B)- 12 damage, 12 rounds [+] Grenade (P)- 20 damage, Accuracy Break, 4 rounds [+] Othros (BS)- 50 damage, 3 EN/shot MAP Weapons: [+] Othros (BI:3)- 45 damage, 5 EN/shot //Remove, since it's a MPed unit Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. Purchasing Cost: Not Applicable. To acquire this unit, purchase the Gunner Wizard and install it onto the ZAKU Warrior. Blaze ZAKU Warrior Statistics: HP: 45, EN: 25, IS: 3, Move: G, Size: M Weapons: [+] Firebee (PGSF)- 6 damage/2 PC [H] Tomahawk Boomerang (P)- 10 damage x 2 [F] Beam Tomahawks (M)- 12 damage [+] Beam Assault Rifle (B)- 12 damage, 12 rounds [+] Hand Grenade (P)- 20 damage, Accuracy Break, 4 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Dodge Cost -3 6) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. Slash ZAKU Warrior Statistics: HP: 50, EN: 25, IS: 3, Move: G, Size: M Weapons: [+] Hydra (BSV)- 8 damage x 2/EN [H] Tomahawk Boomerang (P)- 10 damage x 2 [F] Beam Tomahawks (M)- 12 damage [+] Beam Assault Rifle (B)- 12 damage, 12 rounds [+] Hand Grenade (P)- 20 damage, Accuracy Break, 4 rounds [F] Scythe (M)- 20 damage [F] Falx G7 Beam Axe (B)- 35 damage, 1 EN/attack Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Hydra, Beam Assault Rifle 6) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. ZAKU Phantom Statistics: HP: 45, EN: 20, IS: 3, Move: G, Size: M Weapons: [H] Tomahawk Throw (P)- 10 damage x 2 [F] Beam Tomahawk (M)- 12 damage x 2 [+] Beam Assault Rifle (B)- 13 damage, 15 rounds [+] Hand Grenade (P)- 20 damage, Accuracy Break, 4 rounds [+] Cattus- 25 damage, 8 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. Gunner ZAKU Phantom Statistics: HP: 45, EN: 30, IS: 2, Move: G, Size: M Weapons: [H] Tomahawk Throw (P)- 10 damage x 2 [F] Beam Tomahawk (BM)- 12 damage x 2 [+] Beam Assault Rifle (B)- 13 damage, 15 rounds [+] Grenade (P)- 20 damage, Accuracy Break, 4 rounds [+] Othros (BS)- 50 damage, 3 EN/shot MAP Attacks [+] Othros (BI:3)- 45 damage, 5 EN/shot Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. Purchasing Cost: Not Applicable. To acquire this unit, purchase the Gunner Wizard and install it onto the ZAKU Warrior. Blaze ZAKU Phantom Statistics: HP: 50, EN: 30, IS: 2, Move: G, Size: M Weapons: [+] Firebee (PGSF)- 6 damage/2 PC [H] Tomahawk Throw (BP)- 10 damage x 2 [F] Beam Tomahawks (BM)- 12 damage x 2 [+] Beam Assault Rifle (B)- 13 damage, 15 rounds [+] Hand Grenade (P)- 20 damage, Accuracy Break, 4 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 4) Dodge Cost -3. Slash ZAKU Warrior Statistics: HP: 55, EN: 30, IS: 2, Move: G, Size: M Weapons: [+] Hydra (BSV)- 8 damage # 2/EN [H] Tomahawk Boomerang (P)- 10 damage x 2 [F] Beam Tomahawks (M)- 12 damage x 2 [+] Beam Assault Rifle (B)- 14 damage, 15 rounds [+] Hand Grenade (P)- 20 damage, Accuracy Break, 4 rounds [F] Scythe (M)- 20 damage [F] Falx G7 Beam Axe (B)- 50 damage, 2 EN/attack Inherent Abilities: 1) Usable by Sergeants or higher. 2) Anti-Beam Shield: Beam Tomahawk 3) Countercut: Beam Tomahawk 4) Countershoot: Hydra, Beam Assault Rifle 6) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. ZAKU Phantom (Kaite Madigan Custom) Statistics: HP: