[b]Nirvash typeZERO[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage x 2 [H] Boomerang Blades [Throw] [b](P)[/b]- 10 damage x 2 [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [H] Ref Board Toss- 35 damage, 2 EN/attack [+] Laser Rifle [b](B)[/b]- 40 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 50 damage, 3 EN/attack [b]MAP Attacks:[/b] [H] Trapar Outburst [b](D:6)- 100 damage, 10 EN/attack. Amita Drive activated only. [H] Seven Swell [b](I:8)- 350 damage, 25 EN/attack. Amita Drive activated only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Boomerang Blades 3) Countershoot: Laser Rifle 4) [b]Trapar Barrier (Barrier):[/b] Negate 20 damage from all attacks in one attack phase for 2 EN. May spend an additional 8 EN to extend this protection to as many allies as desired. 5) [b]Amita Drive (System)[/b] 6) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b] and Move: G only. Only Ram is enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 450 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] ---- [b]Nirvash typeZERO Spec2[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 50, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 10 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 12 damage x 2 [H] Boomerang Blades [Throw] [b](P)[/b]- 12 damage x 2 [F] Ram [b](M)[/b]- 18 damage. Vehicle Mode or Flight Mode only. [+] Laser Rifle [b](B)[/b]- 40 damage, 2 EN/attack [H] Ref Board Toss- 45 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 60 damage, 3 EN/attack [H] Trapar Outburst- 75 damage, 5 EN/attack. Amita Drive activated only. [b]MAP Attacks:[/b] [H] Trapar Outburst [b](D:6)[/b]- 120 damage, 10 EN/attack. Amita Drive activated only. [H] Seven Swell [b](I:8)[/b]- 400 damage, 25 EN/attack. Amita Drive activated only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Boomerang Blades 3) Countershoot: Laser Rifle 4) Dodge Cost -5 5) [b]Energy Barrier (Barrier):[/b] Negate 15 damage from one source for 1 EN. 6) [b]Amita Drive (System)[/b] 7) [b]Vehicle Mode:[/b] Dodge Cost -3, [b]Damage Received -15%[/b], and Move: G only instead. Only Ram is enabled. 8) [b]Flight Mode:[/b] Dodge Cost -10 and Move: F only instead. Only Ram is enabled.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Nirvash typeZERO)[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] ---- [b]Terminus typeR909[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage x 2 [H] Boomerang Blades [Throw] [b](P)[/b]- 10 damage x 2 [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [+] Laser Rifle [b](B)[/b]- 12 damage, 10 rounds [F] Ref Board Crash- 25 damage, 2 EN/attack [+] Beam Cannon [b](B)[/b]- 30 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 50 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Boomerang Blades 3) Countershoot: Laser Rifle, Beam Cannon 4) [b]Compac Feedback System (System):[/b] Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20% 5) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b] and Move: G only. Only Ram and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 315 PCs[/color] ---- [b]Terminus typeB303 "Devilfish"[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Beam Cannon [b](B)[/b]- 40 damage, 2 EN/attack [F] Ref Board Crash- 50 damage, 3 EN/attack [+] Quad Beam Gun [b](BS)[/b]- 30 damage x 2, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Beam Cannon, Quad Beam Gun 3) Dodge Cost -5 4) [b]Neural Interface (System):[/b] Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20%. Each turn SP -2.[/color] [color=Gold][b]Purchasing Costs:[/b] 425 PCs[/color] ---- [b]Terminus typeR606[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blade [b](M)[/b]- 10 damage [H] Boomerang Blade [Throw] [b](P)[/b]- 10 damage [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [+] Laser Rifle [b](B)[/b]- 12 damage, 10 rounds [F] Ref Board Crash- 25 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Boomerang Blade 3) Countershoot: Assault Rifle, Laser Rifle 4) [b]Vehicle Mode:[/b] [b]Damage Recieved -10%[/b] and Move: G only. Only Ram and Beam Rifle are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 300 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] ---- [b]Terminus typeR808[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage x 2 [H] Boomerang Blades [Throw] [b](P)[/b]- 10 damage x 2 [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [F] Ref Board Crash- 25 damage, 2 EN/attack [+] Beam Cannon [b](B)[/b]- 20 damage # 2, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Boomerang Blades 3) Countershoot: Assault Rifle, Beam Cannon 4) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b] and Move: G only. Only Ram and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 265 PCs[/color] ---- [b]Gekko-Go[/b] [color=cyan][b]Statistics:[/b] HP: 250, EN: 100, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Pre-Emptive Strike Missles [b](PF)[/b]- 3 damage, 30 rounds [+] Missile Launchers [b](PGSX)[/b]- 15 damage/2 PCs [+] Beam Cannons [b](BS)[/b]- 60 damage, 3 EN/attack [+] Homing Laser Cannons [b](BS)[/b]- 30 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (25)[/b] 3) Countershoot: Pre-Emptive Strike Missles, Beam Cannons, Homing Laser Cannons 4) Homing Laser Cannons: Target's Dodge Cost +10. 5) [b]Trapar Interference:[/b] Same effect as Minovsky Interference[/color] [color=gold][b]Purchasing Cost:[/b] 1200 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] ---- [b]Missile RPG[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Missiles [b](PGSF)[/b]- 10 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b][/color] [color=Gold][b]Purchasing Costs:[/b] 50 PCs[/color] ---- [b]Cannon RPG[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Twin Cannon- 15 damage # 2, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Twin Cannon 3) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b][/color] [color=Gold][b]Purchasing Costs:[/b] 50 PCs[/color] ---- [b]Civilian Squad Bike LFO[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 6 damage/2 PC [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b]. Only Ram is enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 90 PCs[/color] ---- [b]Squad Bike LFO[/b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 6 damage/2 PCs [+] Missiles [b](PGSF)[/b]- 8 damage/2 PCs [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [F] Ref Board Crash- 25 damage, 2 EN/attack.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b]. Disable Melee and Ref Board Crash.[/color] [color=Gold][b]Replacement Costs:[/b] 50 PCs (Civilian Squad Bike LFO)[/color] ---- [b]Street Fighter type LFO[/b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 6 damage/2 PC [F] Arm Blades [b](M)[/b]- 8 damage x 2 [+] Missiles [b](PGSF)[/b]- 8 damage/2 PC [F] Ram [b](M)[/b]- 15 damage [F] Ref Board Crash- 25 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Arm Blades 3) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b]. Only Missiles and Ram are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 160 PCs[/color] ---- [b]Mon-Soono Type10[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missles [b](PGSF)[/b]- 8 damage/2 PCs [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [+] Shoulder Beam Guns [b](BS)[/b]- 10 damage # 2, 2 EN/attack [+] Beam Cannon [b](B)[/b]- 25 damage, 2 EN/attack [F] Ref Board Crash- 25 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Assault Rifle, Shoulder Beam Guns, Beam Cannon 3) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b] and Move: G only. Only Ram, Missiles, and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] 175 PCs[/color] ---- [b]Mon-Soono Type20[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missles [b](PGSF)[/b]- 8 damage/2 PCs [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [+] Shoulder Beam Guns [b](BS)[/b]- 10 damage # 2, 2 EN/attack [+] Beam Cannon [b](B)[/b]- 25 damage, 2 EN/attack [F] Ref Board Crash- 25 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Assault Rifle, Shoulder Beam Guns, Beam Cannon 3) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b] and Move: G only. Only Ram, Missiles, and Beam Cannon are enabled.[/color] [color=Gold][b]Replacement Cost:[/b] 50 PCs (Mon-Soono Type10)[/color] ---- [b]Spearhead SH-101[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Blades [b](M)[/b]- 14 damage x 2 [F] Head Spike- 20 damage, 1 EN/attack [+] Laser Phalanx [b](BSV)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Laser Phalanx 4) Dodge Cost -5 5) [b]Chaff Grenade:[/b] Negate all [b](G)[/b]-type attacks targeted at you in a single defense phase. 2 rounds.[/color] [color=Gold][b]Purchasing Costs:[/b] 240 PCs[/color] ---- [b]Spearhead SH-101 (Double Board)[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Laser Phalanx [b](BSV)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Laser Phalanx 4) [b]Chaff Grenade:[/b] Negate all [b](G)[/b]-type attacks targeted at you in a single defense phase. 4 rounds. Rounds are split between the two Spearheads when Dismount is executed. 5) [b]Dismount:[/b] Spearhead SH-101, Spearhead SH-101[/color] [color=Gold][b]Purchasing Costs:[/b] N/A. Purchase two Spearhead SH-101s. Spearhead SH-101 (Double Board) will then be available for deployment. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] ---- [b]VC10[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missiles [b](PGSF)[/b]- 8 damage/2 PCs [F] Ram [b](M)[/b]- 15 damage. Vehicle Mode only. [H] Vascud Crisis- 30 damage x 2, [b]Seishin Lock[/b], 6 EN/attack [b]Combo Attacks:[/b] [H] Valhalla Swell [b](D:5)[/b]- 100 damage, 6 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Vascud Crisis 3) [b]Vehicle Mode:[/b] [b]Damage Received -10%[/b] and Move: G only. Only Ram and Missiles are enabled. 4) Valhalla Swell: Requires five allied VC10s and an allied Nirvash typetheEND to execute.[/color] [color=Gold][b]Purchasing Costs:[/b] 250 PCs[/color] ---- [b]Nirvash typetheEND[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 50, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Claw [b](M)[/b]- 15 damage x 2 [H] Shot Claws- 25 damage x 2, [b]PARALYZE[/b], 3 EN/attack [+] Homing Lasers [b](BSX)[/b]- 15 damage/EN [H] Vascud Crisis- 40 damage x 2, [b]Seishin Lock[/b], 6 EN/attack [b]Combo Attacks:[/b] [H] Valhalla Swell [b](D:5)[/b]- 100 damage, 6 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) COuntershoot: Homing Lasers, Vascud Crisis 4) Shot Claws: Target's Dodge Cost +5 5) Valhalla Swell: Requires six allied VC10s to execute.[/color] [color=Gold][b]Purchasing Costs:[/b] 525 PCs[/color] ---- [b]AFX[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 60, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Missile Launchers [b](PGSX)[/b]- 12 damage/2 PCs [+] Laser Phalanx [b](BSV)[/b]- 15 damage/EN [b]MAP Weapons:[/b] [+] Orange [b](PT:5)[/b]- 250 damage, [b]Drill[/b], 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Laser Phalanx[/color] [color=gold][b]Purchasing Cost:[/b] 600 PCs[/color] ---- [b]Bandit Ship[/b] [color=cyan][b]Statistics:[/b] HP: 120, EN: 50, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Laser Phalanx [b](BSV)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Laser Phalanx 4) Bandit Ship cannot be used in space.[/color] [color=gold][b]Purchasing Cost:[/b] 750 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] ---- [b]Federation Bomber[/b] [color=cyan][b]Statistics:[/b] HP: 150, EN: 80, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Missile Launchers [b](PGSX)[/b]- 12 damage/2 PCs [+] Anti-Warship Lasers [b](BS)[/b]- 30 damage # 2, 4 EN/attack [b]MAP Weapons:[/b] [+] Bombs [b](PT:3)[/b]- 50 damage, [b]Drill[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Anti-Warship Lasers 4) Bombs: May only target Grounded units. 5) Federation Bomber cannot be used in space.[/color] [color=gold][b]Purchasing Cost:[/b] 900 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] ---- [b]Antibody Coralian[/b] [color=Cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 3, Move: F, Size: XS~LL[/color] [color=Pink][b]Weapons:[/b] [F] Bite [b](M)[/b]- 20 damage [H] Tentacles [b](MSX)[/b]- 12 damage/EN [H] Coral Lance- 40 damage, 2 EN/attack [+] Rapid Beams [b](BF)[/b]- 15 damage/EN [H] Black Hole [b](SV)[/b]- 15 damage/EN [+] Projectile Rain [b](SX)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) On deploy, choose any size for this unit between XS and L, as well as one weapon, and disable the rest. This unit's HP/EN +5 for each size above XS.[/color] [color=Gold][b]Purchasing Costs:[/b] N/A. This is an AI Unit.[/color] ---- [color=lightblue][b][u]Amita Drive[/u][/b][/color] [b]Class:[/b] System, Activated [b]Description:[/b] An attackment for a Compac Drive developed by Adrock Thurston. It unlocks the full potential of the Nirvash typeZERO through the synchronized will of Renton and Eureka. [b]Ability:[/b] Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +50%, [b]Damage Received -25%[/b]. [b]Trapar Barrier (S Barrier):[/b] Negate up to 500 damage total from all attacks targeting you in one defense phase for 5 EN, and can be extended to all allies for an additional cost of 10 EN. Cannot be used in Support Defense. Requires 5 turns to recharge. Requires both SAMW slots filled to activate. Activation cost depends on how soon you want to pay. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free.