[b]Callisto[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Beam Guns [b](B)[/b]- 2 damage # 2, 20 rounds [+] Missile Pods [b](PGSX)[/b]- 6 damage/2 PCs [F] Energy Sword [b](BM)[/b]- 16 damage [+] Heavy Beam Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut: Energy Sword 3) Countershoot: Head Beam Guns, Heavy Beam Cannon 4) [b]Astrofighter Mode:[/b] Move: F only and Dodge Cost -5 instead. Disable Energy Sword and Heavy Beam Cannon. 5) [b]Combine (Callisto Packfighter):[/b] Packfighter[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Packfighter[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launchers [b](PGSF)[/b]- 6 damage, 20 rounds [+] Pulse Cannon [b](B)[/b]- 8 damage x 2, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Pulse Cannon 3) Dodge Cost -10 4) [b]Combine (Callisto Packfighter):[/b] Callisto[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Callisto Packfighter[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Beam Guns [b](B)[/b]- 2 damage # 2, 20 rounds [+] Missile Pods [b](PGSX)[/b]- 6 damage/2 PCs [+] Rocket Launchers [b](PGSF)[/b]- 6 damage, 20 rounds [F] Energy Sword [b](BM)[/b]- 16 damage [+] Pulse Cannon [b](B)[/b]- 8 damage x 2, 1 EN/shot [+] Heavy Beam Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Head Beam Guns, Pulse Cannon, Heavy Beam Cannon 4) Dodge Cost -5 5) [b]Dismount:[/b] Callisto, Packfighter[/color] [color=gold][b]Acquirement Method:[/b] N/A. Purchase both Callisto and Packfighter. Callisto Packfighter will then be available for deployment. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Warhammer[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser Guns [b](B)[/b]- 2 damage # 2, 20 rounds [+] Missile Rack [b](PGSF)[/b]- 8 damage/2 PCs [+] Dual Autocannons [b](V)[/b]- 4 damage x 2, 18 rounds [+] 300mm Cannon- 30 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Shield 3) Countershoot: Head Laser Guns, Dual Autocannons 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Fion "G"[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Remote Bits [b](BPSX)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Remote Bits 4) [b]Thought Control[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]StarKnight[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser Gun [b](B)[/b]- 2 damage, 20 rounds [F] Energy Sabers [b](BM)[/b]- 12 damage x 2 [+] Missile Racks [b](PGSF)[/b]- 12 damage/2 PCs [+] Dual Autocannons [b](V)[/b]- 4 damage x 2, 18 rounds [+] Plasma Cannon [b](BS)[/b]- 35 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Head Laser Gun, Dual Autocannons, Plasma Cannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Ranma Type .5[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Energy Sabers [b](BM)[/b]- 12 damage x 2 [+] Plasma Cannons [b](BS)[/b]- 35 damage x 2, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Shield: Shield Usage [b]x1.5[/b] 3) Countercut: Energy Sabers 4) Countershoot: Plasma Cannons 5) Dodge Cost -5 6) [b]Mechafighter Mode:[/b] Dodge Cost -10 and Move: F only instead. Disable Energy Sabers and Shield.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Samurai[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser Guns [b](B)[/b]- 2 damage # 2, 20 rounds [F] Energy Saber [b](BM)[/b]- 12 damage [+] Missile Rack [b](PGSF)[/b]- 10 damage/2 PCs [+] Autocannon [b](V)[/b]- 4 damage, 18 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut 3) Countershoot: Head Laser Guns, Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Tala-Spirit Mark I[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Chest Plasma Cannons [b](BS)[/b]- 35 damage # 2, 3 EN/shot [+] Remote Bits [b](BPSX)[/b]- 8 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Chest Plasma Cannons, Remote Bits 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Tala-Spirit Mark II[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Chest Plasma Cannons [b](BS)[/b]- 35 damage # 2, 3 EN/shot [+] Remote Bits [b](BPSX)[/b]- 8 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Chest Plasma Cannons, Remote Bits 4) Dodge Cost -5 5) [b]Thought Control[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (Tala-Spirit Mark I)[/color] [b]Victory[/b] [color=cyan][b]Statistics:[/b] HP: 250, EN: 80, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Laser Pulse Cannons [b](BSF)[/b]- 20 damage/EN [+] Thermal Lance- 150 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) [b]Mothership Class (25)[/b] 3) Countershoot: Laser Pulse Cannons 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Revenge[/b] [color=cyan][b]Statistics:[/b] HP: 325, EN: 90, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Plasma Bolt Cannons [b](BS)[/b]- 80 damage, 5 EN/shot [+] Kinetic Kill Cannons [b](S)[/b]- 110 damage, 20 rounds [+] Plasma Torpedoes [b](SX)[/b]- 120 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) [b]Mothership Class (30)[/b] 3) Countershoot: Plasma Bolt Cannons, Kinetic Kill Cannons 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Musashi[/b] [color=cyan][b]Statistics:[/b] HP: 450, EN: 140, IS: 1, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Laser Pulse Cannons [b](BSF)[/b]- 25 damage/EN [+] Mega Missile Launchers [b](PGSX)[/b]- 75 damage, 30 rounds [+] Twin Thermal Lance- 300 damage, 20 EN/attack [+] Tachyon Accelerator Cannons [b](S)[/b]- 400 damage, 40 EN/shot [+] Warp Motion Gun- 999 damage, 50 EN/shot, 2 rounds [b]MAP Weapons:[/b] [+] Warp Motion Gun [b](I:3)[/b]- 600 damage, 50 EN/shot, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) [b]Mothership Class (30)[/b] 3) Countershoot: Plasma Bolt Cannons, Kinetic Kill Cannons 4) Usable in space only. 5) Warp Motion Gun: Target's Dodge Cost +5. Rounds are linked between the MAP and non-MAP versions of this weapon.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] --- [color=lightblue][b][u]Thought Control[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] Dodge Cost -5, Target's Dodge Cost +3. Each turn, SP -1.