[b]Ryu Knight Zephyr[/b] [color="cyan"][b]Statistics:[/b] HP: 2600, EN: 160, Agi: 250 IS: 3, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [F] Shield Bash [b](M)[/b]- 600 damage [+0%] [F] Zephyr Sword [b](M)[/b]- 1200 damage [+0%] [F] Tornado Attack [b](S)[/b]- 2800 damage, 15 EN/attack [+10%] [F] Crush Dawn- 4800 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [b]Combo Attacks:[/b] [F] Double Slash- 2200 damage x 2, 20 EN/attack [+10%] [F] Fire Crash- 5400 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Shield: Shield Bash 3) Countercut: Zephyr Sword 4) [b]Damage Received -10%[/b] 5) Double Slash: Requires an allied Ryu Ninja Bakuretsumaru to execute. 6) Fire Crash: Requires an allied Ryu Mage Magidoura to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] 280 Credits[/color] Tornado Attack: Spinning sword slash. Crush Dawn: Hissatsu stab. Double Slash: Obvious. Fire Crash: Ryu Knight burns with fire from magidoura, transfers it to sword and stabs the enemy. [b]Ryu Knight Zephyr (Spirit Stone Sword)[/b] [color="cyan"][b]Statistics:[/b] HP: 2600, EN: 180, Agi: 250 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [F] Shield Bash [b](M)[/b]- 700 damage [+0%] [F] Spirit Stone Sword [b](M)[/b]- 1500 damage [+0%] [F] Tornado Attack [b](S)[/b]- 3000 damage, 15 EN/attack [+10%] [F] Crush Dawn- 5000 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [b]Combo Attacks:[/b] [F] Double Slash- 2400 damage x 2, 20 EN/attack [+10%] [F] Fire Crash- 5800 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Shield: Shield Bash 3) Countercut: Spirit Stone Sword 4) [b]Damage Received -10%[/b] 5) [b]Class Change (Ryu Paladin Lord Zephyr):[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b] 6) Double Slash: Requires an allied Ryu Ninja Bakuretsumaru to execute. 7) Fire Crash: Requires an allied Ryu Mage Magidoura (Spirit Stone Staff) to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install the Spirit Stone Sword on Ryu Knight Zephyr. Ryu Knight Zephyr (Spirit Stone Sword) will then be available for use.[/color] Gets a new weapon + shield, and the ability to Class Change. [b]Ryu Paladin Lord Zephyr[/b] [color="cyan"][b]Statistics:[/b] HP: 3000, EN: 200, Agi: 250 IS: 2, Move: F/G, Size: S, Rank: 10[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 600 damage [+0%] [F] Shield Bash [b](M)[/b]- 800 damage [+0%] [F] Spirit Stone Sword [b](M)[/b]- 1700 damage [+0%] [F] Inazuma Gaeshi- 1300 damage # 2, 15 EN/attack [+15%] [F] Hayabusa Gaeshi- 3000 damage, 15 EN/attack [+0%] [H] Meteor Zapper [b](F:6)[/b]- 800 damage/5 EN [+10%] [F] Crush Dawn- 5200 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [F] Final Crush Dawn- 5800 damage, [b]Barrier Pierce[/b], 30 EN/attack [+35%] [H] Fire Meteor Zapper [b](V:6)[/b]- 1000 damage/8 EN, [b]Barrier Pierce[/b] [+30%] [b]Combo Attacks:[/b] [F] Spirit Stone Crush Dawn- 8000 damage, [b]Barrier Pierce[/b], 35 EN/attack [+50%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Shield: Shield Bash, Meteor Zapper 3) Countercut: Spirit Stone Sword 4) [b]Damage Received -20%[/b] 5) Spirit Stone Crush Dawn: Requires an allied Ryu Wizard Magidoura, Ryu Ninja Master Bakuretsumaru, Ryu High Priest Baurus, Ryu Grand Chief Shinebaram, Ryu Kaiden Hayatemaru, Ryu Wyatt Derringer and Ryu Rune Knight Steru to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Knight Zephyr (Spirit Stone)[/color] Inazuma Gaeshi: A cross slash. Hayabusa Gaeshi: A strong slash. Meteor Zapper: Rapid fire magic thing from sword. Final Crush Dawn: Stronger ver of crush dawn. Fire Meteor Zapper: flame dragons from sword. Spirit Stone Crush Dawn: Hissatsu attack using energy from other ryu's spirit stones. [b]Ryu Ninja Bakuretsumaru[/b] [color="cyan"][b]Statistics:[/b] HP: 2200, EN: 160, Agi: 240 IS: 3, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [H] Flashbang [b](S)[/b]- [b]Accuracy Break[/b], 2 rounds [+30%] [H] Net Bomb [b](PS)[/b]- 10 damage, [b]Mobility Break[/b], 2 rounds [+30%] [H] Kunai [b](PSF:8)[/b]- 200 damage, 60 rounds [+15%] [H] Shuriken [b](PSF:6)[/b]- 400 damage, 30 rounds [+15%] [F] Melee [b](M)[/b]- 500 damage [+0%] [H] Kusari-Gama [Chain] [b](P)[/b]- 800 damage, [b]Mobility Break[/b], 3 EN/attack [+10%] [F] Kusari-Gama [Sickle] [b](M)[/b]- 900 damage [+10%] [F] Ninja-to [b](M)[/b]- 1200 damage [+0%] [F] Giant Kunai [b](M)[/b]- 1000 damage x 2, 10 EN/attack [+10%] [H] Retsugan Juuji [b](S)[/b]- 2500 damage, 15 EN/attack [+10%] [b]Combo Attacks:[/b] [F] Double Slash- 2200 damage x 2, 20 EN/attack [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Kusari-Gama [Sickle], Ninja-to, Giant Kunai 3) [b]Double Image (5)[/b] 4) [b]Smoke Discharger[/b] 5) Double Slash: Requires an allied Ryu Knight Zephyr to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] 260 Credits[/color] Retsugan Juuji: Volfogg's Silver Cross. [b]Ryu Ninja Bakuretsumaru (Yamikaze)[/b] [color="cyan"][b]Statistics:[/b] HP: 2200, EN: 180, Agi: 240 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [H] Flashbang [b](S)[/b]- [b]Accuracy Break[/b], 2 rounds [+30%] [H] Net Bomb [b](PS)[/b]- 10 damage, [b]Mobility Break[/b], 2 rounds [+30%] [H] Kunai [b](PSF:8)[/b]- 200 damage, 60 rounds [+15%] [H] Shuriken [b](PSF:6)[/b]- 400 damage, 30 rounds [+15%] [F] Melee [b](M)[/b]- 500 damage [+0%] [H] Kusari-Gama [Chain] [b](P)[/b]- 800 damage, [b]Mobility Break[/b], 3 EN/attack [+10%] [F] Kusari-Gama [Sickle] [b](M)[/b]- 900 damage [+10%] [F] Ninja-to [b](M)[/b]- 1200 damage [+0%] [F] Giant Kunai [b](M)[/b]- 1000 damage x 2, 10 EN/attack [+10%] [H] Retsugan Juuji [b](S)[/b]- 2500 damage, 15 EN/attack [+10%] [H] Yamikaze [Sealing Throw]- 3800 damage, [b]Paralyze[/b], [b]Rounds Locked[/b], 1 round [+30%] [F] Yamikaze [Slash]- 4700 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [b]Combo Attacks:[/b] [F] Double Slash- 2200 damage x 2, 20 EN/attack [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Kusari-Gama [Sickle], Ninja-to, Giant Kunai, Yamikaze [Slash] 3) [b]Double Image (5)[/b] 4) [b]Smoke Discharger[/b] 5) [b]Class Change (Ryu Ninja Master Bakuretsumaru):[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b] 5) Yamikaze [Slash]: Disable if Yamikaze [Sealing Throw] ammo is 0. 6) Double Slash: Requires an allied Ryu Knight Zephyr to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install Yamikaze on Ryu Ninja Bakuretsumaru. Ryu Ninja Bakuretsumaru (Yamikaze) will then be available for use.[/color] Sealing Throw is used to seal a giant Jaryuuzoku soldier by freezing it so I gave it that. [b]Ryu Ninja Master Bakuretsumaru[/b] [color="cyan"][b]Statistics:[/b] HP: 2500, EN: 200, Agi: 230 IS: 2, Move: F/G, Size: S, Rank: 9[/color] [color="pink"][b]Weapons:[/b] [H] Flashbang [b](S)[/b]- [b]Accuracy Break[/b], 2 rounds [+30%] [H] Net Bomb [b](PS)[/b]- 10 damage, [b]Mobility Break[/b], 2 rounds [+30%] [H] Kunai [b](PSF:8)[/b]- 300 damage, 60 rounds [+15%] [H] Shuriken [b](PSF:6)[/b]- 500 damage, 30 rounds [+15%] [F] Melee [b](M)[/b]- 700 damage [+0%] [F] Ninja-to [b](M)[/b]- 1300 damage [+0%] [F] Giant Kunai [b](M)[/b]- 1200 damage x 2, 10 EN/attack [+10%] [H] Retsugan Juuji [b](S)[/b]- 2800 damage, 15 EN/attack [+10%] [H] Yamikaze [Sealing Throw]- 4000 damage, [b]Paralyze[/b], [b]Rounds Locked[/b], 1 round [+30%] [F] Yamikaze [Slash]- 4900 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [F] Bakuretsu! Tomoe Giri- 5200 damage, [b]Barrier Pierce[/b], 30 EN/attack [+30%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Ninja-to, Giant Kunai, Yamikaze [Slash] 3) [b]Double Image (4)[/b] 4) [b]Smoke Discharger[/b] 5) Yamikaze [Slash]: Disable if Yamikaze [Sealing Throw] ammo is 0.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Ninja Bakuretsumaru (Yamikaze).[/color] Bakuretsu! Tomoe Giri is basically a hissatsu slash. Can use Shinebaram's Shine Quaker but that's basically the same as Retsugan Juuji since its only done with one weapon. [b]Ryu Mage Magidoura[/b] [color="cyan"][b]Statistics:[/b] HP: 2200, EN: 160, Agi: 250 IS: 3, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 300 damage [+0%] [F] Staff [b](M)[/b]- 600 damage [+0%] [+] Furumu Virat [b](V:5)[/b]- 400 damage/3 EN, [b]Stun[/b] [+10%] [+] Hirari- 1800 damage, 10 EN/attack [+10%] [+] Furumu [Ice Spikes] [b](PSF:6)[/b]- 500 damage/3 EN [+10%] [+] Honoun [Fireball] [b](SF:5)[/b]- 600 damage/4 EN [+10%] [+] Furumu [Water] [b](SV:5)[/b]- 700 damage/4 EN [+10%] [+] Honoun [Firewave] [b](SV:5)[/b]- 700 damage/5 EN, [b]Burn[/b] [+0%] [+] Hyunto [b](SV:5)[/b]- 750 damage/5 EN [+10%] [b]Combo Attacks:[/b] [F] Fire Crash- 5400 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Staff 3) Countershoot: Honoun [Fireball] 4) [b]Furumu (Barrier)[/b] [i]Same effects as [b]Barrier M[/b][/i] 5) Fire Crash: Requires an allied Ryu Knight Zephyr to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] 260 Credits[/color] Hirari is thunder magic. Furumu Virat is freezing ice wave. Furumu is an ice/water elemental magic spell that can either shoot out ice spikes or hydro pump thing. Honoun can either be fireballs or firewave Hyunto is tornado. [b]Ryu Mage Magidoura (Spirit Stone Staff)[/b] [color="cyan"][b]Statistics:[/b] HP: 2200, EN: 180, Agi: 250 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 300 damage [+0%] [F] Spirit Stone Staff [b](M)[/b]- 800 damage [+0%] [+] Hirari- 1900 damage, 10 EN/attack [+10%] [+] Furumu Virat [b](V:5)[/b]- 450 damage/3 EN, [b]Stun[/b] [+10%] [+] Furumu [Ice Spikes] [b](PSF:6)[/b]- 600 damage/3 EN [+10%] [+] Honoun [Fireball] [b](SF:5)[/b]- 650 damage/4 EN [+10%] [+] Furumu [Water] [b](SV:5)[/b]- 750 damage/4 EN [+10%] [+] Honoun [Firewave] [b](SV:5)[/b]- 750 damage/5 EN, [b]Burn[/b] [+0%] [+] Hyunto [b](SV:5)[/b]- 800 damage/5 EN [+10%] [b]MAP Attacks:[/b] [H] Spirit Stone Burst [b](I:6)[/b]- 3500 damage, 80 EN/attack [+10%] [b]Combo Attacks:[/b] [F] Fire Crash- 5800 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Spirit Stone Staff 3) Countershoot: Honoun [Fireball] 4) [b]Furumu (Barrier)[/b] [i]Same effects as [b]Barrier M[/b][/i] 5) [b]Class Change (Ryu Wizard Magidoura):[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b] 6) Fire Crash: Requires an allied Ryu Knight Zephyr (Spirit Stone Sword) to execute.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install Spirit Stone Staff on Ryu Mage Magidoura. Ryu Mage Magidoura (Spirit Stone Staff) will then be available for use.[/color] Spirit Stone Burst is a massive energy release from the spirit stone. [b]Ryu Wizard Magidoura[/b] [color="cyan"][b]Statistics:[/b] HP: 2400, EN: 200, Agi: 250 IS: 2, Move: F/G, Size: S, Rank: 8[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 300 damage [+0%] [F] Spirit Stone Staff [b](M)[/b]- 1000 damage [+0%] [+] Hirari- 2100 damage, 10 EN/attack [+10%] [+] Furumu Virat [b](V:5)[/b]- 550 damage/5 EN, [b]Stun[/b] [+10%] [+] Furumu [Ice Spikes] [b](PSF:6)[/b]- 800 damage/4 EN [+10%] [+] Honoun [Fireball] [b](SF:5)[/b]- 750 damage/4 EN [+10%] [+] Furumu [Water] [b](SV:5)[/b]- 800 damage/4 EN [+10%] [+] Honoun [Firewave] [b](SV:5)[/b]- 800 damage/5 EN, [b]Burn[/b] [+0%] [+] Hyunto [b](SV:5)[/b]- 900 damage/5 EN [+10%] [+] Super Hyunto [b](SV:6)[/b]- 1000 damage/8 EN, [b]Barrier Pierce[/b] [+30%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Spirit Stone Staff 3) Countershoot: Honoun [Fireball] 4) [b]Furumu (Barrier)[/b] [i]Same effects as [b]Barrier L[/b][/i][/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Mage Magidoura (Spirit Stone Staff)[/color] Super Hyunto is SUPER TORNADO. [b]Ryu Priest Baurus[/b] [color="cyan"][b]Statistics:[/b] HP: 2500, EN: 160, Agi: 260 IS: 3, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 300 damage [+0%] [F] Mace [b](M)[/b]- 800 damage [+0%] [F] Mace [Double] [b](M)[/b]- 600 damage x 2, 5 EN/attack [+0%] [H] Rock Levitation [b](P)[/b]- 1800 damage, 5 EN/attack [+10%] [+] Miracle Wind [b](SV:5)[/b]- 650 damage/4 EN [+10%] [F] Fire Tackle- 3000 damage, 15 EN/attack [+10%] [+] Holy Light- 4400 damage, 25 EN/attack [+20%] [H] Turn Undead- 9999 damage, [b]Barrier Pierce[/b], [b]Armor Pierce[/b], 30 EN/attack [+50%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Mace 3) [b]Shield (Barrier)[/b] [i]Same effects as [b]Mamori no Kaze[/b][/i] 4) [b]Repair[/b] 5) Turn Undead: Only affects units with the Undead type.[/color] [color="gold"][b]Purchasing Cost:[/b] 260 Credits[/color] Rock Levitation is sending rocks flying. Miracle Wind is basically hyunto. Fire Tackle is exactly that. Holy Light is a burst of holy light from the mace. Turn Undead kills undeads and turns them to bubbles. Shield is a really strong shield that can be used to protect everyone. [b]Ryu Priest Baurus (Spirit Stone Staff)[/b] [color="cyan"][b]Statistics:[/b] HP: 2500, EN: 180, Agi: 260 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 300 damage [+0%] [F] Spirit Stone Staff [b](M)[/b]- 800 damage [+0%] [H] Rock Levitation [b](P)[/b]- 1800 damage, 5 EN/attack [+10%] [+] Miracle Wind [b](SV:5)[/b]- 750 damage/4 EN [+10%] [F] Fire Tackle- 3000 damage, 15 EN/attack [+10%] [+] Holy Light- 4600 damage, 25 EN/attack [+20%] [H] Turn Undead- 9999 damage, [b]Barrier Pierce[/b], [b]Armor Pierce[/b], 30 EN/attack [+50%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Spirit Stone Staff 3) [b]Shield (Barrier)[/b] [i]Same effects as [b]Mamori no Kaze[/b][/i] 4) [b]Repair[/b] 5) [b]Class Change (Ryu High Priest Baurus)[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b] 6) Turn Undead: Only affects units with the Undead type.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install the Spirit Stone Staff on Ryu Priest Baurus. Ryu Priest Baurus (Spirit Stone Staff) will then be available for use.[/color] Doesn't really get anything new. [b]Ryu High Priest Baurus (Spirit Stone Staff)[/b] [color="cyan"][b]Statistics:[/b] HP: 2700, EN: 200, Agi: 260 IS: 2, Move: F/G, Size: S, Rank: 8[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 300 damage [+0%] [F] Spirit Stone Staff [b](M)[/b]- 1000 damage [+0%] [H] Rock Levitation [b](P)[/b]- 1800 damage, 5 EN/attack [+10%] [+] Lightning- 2000 damage, 10 EN/attack [+10%] [+] Miracle Wind [b](SV:5)[/b]- 850 damage/5 EN [+10%] [+] Holy Light- 4800 damage, 25 EN/attack [+20%] [F] Holy Tackle- 5300 damage, [b]Barrier Pierce[/b], 30 EN/attack [+30%] [H] Turn Undead- 9999 damage, [b]Barrier Pierce[/b], [b]Armor Pierce[/b], 30 EN/attack [+50%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Spirit Stone Staff 3) [b]Shield (Barrier)[/b] [i]Same effects as [b]Mamori no Kaze[/b][/i] 4) [b]Repair[/b] 5) Turn Undead: Only affects units with the Undead type.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change on Ryu Priest Baurus (Spirit Stone Staff).[/color] [b]Ryu Chief Shinebaram[/b] [color="cyan"][b]Statistics:[/b] HP: 2400, EN: 160, Agi: 240 IS: 3, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [F] Tomahawk [b](M)[/b]- 800 damage [+0%] [H] Chain Tomahawk [b](PS)[/b]- 1200 damage, [b]Mobility Break[/b], 5 EN/attack [+10%] [F] Double Tomahawk [b](M)[/b]- 700 damage x 2, 5 EN/attack [+0%] [H] Shine Quaker [b](PS)[/b]- 800 damage x 2 [+0%] [H] Boomerang Rondo [b](PSX:6)[/b]- 500 damage/3 EN [+10%] [F] Sun Dive- 3800 damage, 25 EN/attack [+50%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Tomahawk, Double Tomahawk 3) Sun Dive: Usable in non-Night or Interior terrains.[/color] [color="gold"][b]Purchasing Cost:[/b] 260 Credits[/color] Chain Tomahawk is tomahawk with chains attached that is usually used to bind people. Boomerang Rondo is basically homing tomahawk boomerang that keeps on attacking you. Shine Quaker is tomahawk boooooooomerang. Sun Dive is jumping up high to use the sun to blind enemies then diving at you. [b]Ryu Chief Shinebaram (Axe of Guiding Power)[/b] [color="cyan"][b]Statistics:[/b] HP: 2400, EN: 180, Agi: 240 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [F] Tomahawk [b](M)[/b]- 800 damage [+0%] [H] Chain Tomahawk [b](PS)[/b]- 1200 damage, [b]Mobility Break[/b], 5 EN/attack [+10%] [F] Double Tomahawk [b](M)[/b]- 700 damage x 2, 5 EN/attack [+0%] [F] Axe of Guiding Power [b](M)[/b]- 1400 damage [+0%] [H] Shine Quaker [b](PS)[/b]- 800 damage x 2 [+0%] [H] Boomerang Rondo [b](PSX:6)[/b]- 500 damage/3 EN [+10%] [F] Sun Dive- 4200 damage, 25 EN/attack [+50%] [F] Shining Fugue [b](V:6)[/b]- 800 damage/5 EN [+20%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Tomahawk, Double Tomahawk, Axe of Guiding Power 3) [b]Class Change (Ryu Grand Chief Shinebaram)[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b] 4) Sun Dive: Usable in non-Night or Interior terrains.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install Axe of Guiding Power on Ryu Chief Shinebaram. Ryu Chief Shinebaram (Axe of Guiding Power) will then be available for use.[/color] Gets a new Axe. Shining Fugue is spinny hissatsu tackle. [b]Ryu Grand Chief Shinebaram[/b] [color="cyan"][b]Statistics:[/b] HP: 2600, EN: 200, Agi: 230 IS: 2, Move: F/G, Size: S, Rank: 9[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [H] Chakram [b](P)[/b]- 800 damage [+10%] [F] Tomahawk [b](M)[/b]- 900 damage [+0%] [H] Chain Tomahawk [b](PS)[/b]- 1400 damage, [b]Mobility Break[/b], 5 EN/attack [+10%] [F] Double Tomahawk [b](M)[/b]- 800 damage x 2, 5 EN/attack [+0%] [F] Axe of Guiding Power [b](M)[/b]- 1600 damage [+0%] [H] Shine Quaker [b](PS)[/b]- 900 damage x 2 [+0%] [H] Boomerang Rondo [b](PSX:6)[/b]- 600 damage/4 EN [+10%] [F] Sun Dive- 4500 damage, 25 EN/attack [+50%] [F] Shining Fugue [b](V:6)[/b]- 1000 damage/5 EN [+20%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Tomahawk, Double Tomahawk, Axe of Guiding Power 3) Sun Dive: Usable in non-Night or Interior terrains.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Chief Shinebaram (Axe of Guiding Power).[/color] The only new thing is a chakram. [b]Ryu Samurai Hayatemaru[/b] [color="cyan"][b]Statistics:[/b] HP: 2600, EN: 160, Agi: 250 IS: 3, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [F] Katana [b](M)[/b]- 1200 damage [+0%] [F] Spear [b](M)[/b]- 1400 damage, 5 EN/attack [+10%] [F] Hayatetsuki [b](F:6)[/b]- 600 damage/4 EN [+10%] [F] Seigan Kuzushi- 3000 damage, 15 EN/attack [+0%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Katana, Spear 3) [b]Damage Received -15%[/b][/color] [color="gold"][b]Purchasing Cost:[/b] 280 Credits[/color] Hayatetsuki is rapid spear stab. Seigan Kuzushi is slaaaaaaash. [b]Ryu Samurai Hayatemaru (Mikazukimaru)[/b] [color="cyan"][b]Statistics:[/b] HP: 2600, EN: 180, Agi: 250 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [F] Spear [b](M)[/b]- 1400 damage, 5 EN/attack [+10%] [F] Mikazukimaru [b](M)[/b]- 1500 damage [+0%] [F] Hayatetsuki [b](F:6)[/b]- 650 damage/4 EN [+10%] [F] Seigan Kuzushi- 3200 damage, 15 EN/attack [+0%] [F] Hayabusa Gaeshi- 2400 damage # 2, 25 EN/attack [+20%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Spear, Mikazukimaru 3) [b]Damage Received -15%[/b] 4) [b]Class Change (Ryu Kaiden Hayatemaru):[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b][/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install the Mikazukimaru on Ryu Samurai Hayatemaru. Ryu Samurai Hayatemaru (Mikazukimaru) will then be available for use.[/color] Mikazukimaru is the spirit stone katana. Hayabusa Gaeshi is an x slash. [b]Ryu Kaiden Hayatemaru[/b] [color="cyan"][b]Statistics:[/b] HP: 3000, EN: 200, Agi: 250 IS: 2, Move: F/G, Size: S, Rank: 10[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 600 damage [+0%] [F] Spear [b](M)[/b]- 1600 damage, 5 EN/attack [+10%] [F] Mikazukimaru [b](M)[/b]- 1700 damage [+0%] [F] Hayatetsuki [b](F:6)[/b]- 750 damage/5 EN [+10%] [F] Seigan Kuzushi- 3400 damage, 15 EN/attack [+0%] [F] Hayabusa Gaeshi- 2600 damage # 2, 30 EN/attack [+20%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: Spear, Mikazukimaru 3) [b]Damage Received -25%[/b][/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Samurai Hayatemaru (Mikazukimaru)[/color] [b]Ryu Gunner Derringer[/b] [color="cyan"][b]Statistics:[/b] HP: 2400, EN: 160, Agi: 250 IS: 2, Move: G, Size: S, Rank: 5[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [+] Revolver- 600 damage, 12 rounds [+10%] [+] Revolvers [b](S)[/b]- 500 damage # 2, uses 2 Revolver rounds [+10%] [+] Revolver [Beam] [b](B)[/b]- 700 damage, 5 EN/attack [+10%] [+] Revolvers [Beam] [b](BS)[/b]- 600 damage # 2, 10 EN/attack [+10%] [+] Grenade Launcher [b](S)[/b]- 1000 damage, 4 rounds [+10%] [+] Shotgun [b](SF:4)[/b]- 800 damage, 12 rounds [+10%] [+] Shotgun [Charged] [b](BSV:4)[/b]- 800 damage/5 EN [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: [b]Req: Martial Arts Mastery[/b] 3) Countershoot: Revolver, Revolvers, Revolver [Beam], Revolvers [Beam][/color] [color="gold"][b]Purchasing Cost:[/b] 280 Credits[/color] [color="teal"][b]Pilot Slots:[/b] 2[/color] The revolver has a beam and non beam variant, and the shotgun is a rapidfiring weapon. Has a charged beam hissatsu mode too. [b]Ryu Gunner Derringer (Spirit Stone Rifle)[/b] [color="cyan"][b]Statistics:[/b] HP: 2400, EN: 180, Agi: 250 IS: 2, Move: G, Size: S, Rank: 6[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 500 damage [+0%] [+] Revolver- 600 damage, 12 rounds [+10%] [+] Revolvers [b](S)[/b]- 500 damage # 2, uses 2 Revolver rounds [+10%] [+] Revolver [Beam] [b](B)[/b]- 700 damage, 5 EN/attack [+10%] [+] Revolvers [Beam] [b](BS)[/b]- 600 damage # 2, 10 EN/attack [+10%] [+] Grenade Launcher [b](S)[/b]- 1200 damage, 4 rounds [+10%] [+] Shotgun [b](SF:4)[/b]- 800 damage, 12 rounds [+10%] [+] Shotgun [Charged] [b](BSV:4)[/b]- 800 damage/5 EN [+10%] [+] Spirit Stone Rifle [b](SF:6)[/b]- 800 damage/6 EN [+10%] [+] Spirit Stone Rifle [Charged] [b](SV:6)[/b]- 900 damage/6 EN [+20%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: [b]Req: Martial Arts Mastery[/b] 3) Countershoot: Revolver, Revolvers, Revolver [Beam], Revolvers [Beam] 4) [b]Class Change (Ryu Wyatt Derringer):[/b] [i]Same effects as [b]Evolution[/b][/i] [b]Req: 5 Evo Points[/b][/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Install Spirit Stone Rifle on Ryu Gunner Derringer. Ryu Gunner Derringer (Spirit Stone Rifle) will then be available for use.[/color] [color="teal"][b]Pilot Slots:[/b] 2[/color] Spirit Stone Rifle shoots out spirit stone energy blasts. Can either be used in rapidfire or in charged mode like the shotgun. [b]Ryu Wyatt Derringer[/b] [color="cyan"][b]Statistics:[/b] HP: 2600, EN: 200, Agi: 250 IS: 2, Move: G, Size: S, Rank: 9[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 600 damage [+0%] [+] Revolver- 700 damage, 12 rounds [+10%] [+] Revolvers [b](S)[/b]- 600 damage # 2, uses 2 Revolver rounds [+10%] [+] Revolver [Beam] [b](B)[/b]- 800 damage, 5 EN/attack [+10%] [+] Revolvers [Beam] [b](BS)[/b]- 700 damage # 2, 10 EN/attack [+10%] [+] Grenade Launcher [b](S)[/b]- 1200 damage, 4 rounds [+10%] [+] Shotgun [b](SF:4)[/b]- 850 damage, 12 rounds [+10%] [+] Shotgun [Charged] [b](BSV:4)[/b]- 850 damage/5 EN [+10%] [+] Spirit Stone Rifle [b](SF:6)[/b]- 950 damage/6 EN [+10%] [+] Spirit Stone Rifle [Charged] [b](SV:6)[/b]- 1000 damage/6 EN [+20%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Countercut: [b]Req: Martial Arts Mastery[/b] 3) Countershoot: Revolver, Revolvers, Revolver [Beam], Revolvers [Beam][/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Gunner Derringer (Spirit Stone Rifle)[/color] [color="teal"][b]Pilot Slots:[/b] 2[/color] Nothing new here. [b]Rune Knight Steru[/b] [color="cyan"][b]Statistics:[/b] HP: 3000, EN: 200, Agi: 250 IS: 3, Move: F/G, Size: S, Rank: 9[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 600 damage [+0%] [F] Sword [b](M)[/b]- 1700 damage [+0%] [+] Chest Eye Beam [b](S)[/b]- 1000 damage # 2, 12 EN/attack [+10%] [H] Raida Spread [b](S)[/b]- 2800 damage, 15 EN/attack [+0%] [H] Megast Sword- 3000 damage, 15 EN/attack [+10%] [H] Raida Sword- 3200 damage, 15 EN/attack [+0%] [F] Raida Slash- 4800 damage, 25 EN/attack [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu 2) Shield 3) Countercut: Sword 4) [b]Damage Received -20%[/b][/color] [color="gold"][b]Omake Cost:[/b] 5 (Dark Knight Steru)[/color] Steru's Real Ryu Form is actually the LEGENDARY RUNE KNIGHT (tm)! [i]Jaryuzoku/Misc Bandit Units[/i] Bandit Solid --- Size: S, Move: G [F] Melee [+] Pistols [+] Gatling Gun [+] Cannon [+] Dynamite Solid Countercut: Requires MA Mastery Countershoot: Pistols, Gatling Gun Delias's Solid --- Size: S, Move: G [F] Melee [+] Pistols [+] Rifle [Rapid] [+] Rifle [Explosive] Solid Countercut: Requires MA Mastery Countershoot: Pistols, Rifle [Rapid], Rifle [Explosive] Solid Bomber --- Size: S, Move: G [F] Melee [F] Electric Lasso [+] Pistol [+] Giant Pistol [F] Giant Handcuffs [+] Flamethrower [+] Bow [F] Electric Net Solid Countercut: Requires MA Mastery Countershoot: Pistol, Giant Pistol Electric Net: Requires an allied Solid Bomber Gattai (Gattai Solid Bomber): Vice's Solid Bomber (Leader), Solid Bomber x5 Vice's Solid Bomber --- Size: S, Move: G [F] Claws Solid Countercut: Requires MA Mastery Combine (Gattai Solid Bomber): Vice's Solid Bomber (Leader), Solid Bomber, Solid Bomber, Solid Bomber, Solid Bomber, Solid Bomber Combined Solid Bomber --- Size: M, Move: G [F] Claws [+] Pistol [+] Giant Pistol [+] Energy Cannon Solid Countercut: Requires MA Mastery Countershoot: Pistol, Giant Pistol Dismount: Vice's Solid Bomber, Solid Bomber, Solid Bomber, Solid Bomber, Solid Bomber, Solid Bomber Pilot Slots: 6 Cutie Soldier Solid --- Size: S, Move: G/W [F] Melee [+] Bow [H] Boomerang [F] Sword [H] Water Power Attack Solid Countercut: Sword Water Power Attack: Requires 4 allied Cutie Soldier Solids Lili and Lala's Solid --- Size: S, Move: G [F] Melee [F] Boomerang Knives [H] Boomerang Knives [Throw] Solid Countercut: Boomerang Knives Dismount: Lili's Solid, Lala's Solid Pilot Slots: 2 Lili's Solid --- Size: S, Move: G [F] Melee [F] Boomerang Knife [H] Boomerang Knife [Throw] Solid Countercut: Boomerang Knife Combine (Lili and Lala's Solid): Lili's Solid, Lala's Solid Lala's Solid --- Size: S, Move: G [F] Melee [F] Boomerang Knife [H] Boomerang Knife [Throw] Solid Countercut: Boomerang Knife Combine (Lili and Lala's Solid): Lili's Solid, Lala's Solid Jenova's Solid --- Size: S, Move: G [F] Melee [+] Bowgun [F] Mithril Spear Solid Countercut: Mithril Spear Gizar Army Solid --- Size: S, Move: G [F] Melee [F] Sword [F] Spear Solid Countercut: Sword, Spear Shield Unmanned Solid --- Size: S, Move: G [F] Melee [F] Sword Solid Countercut: Sword Gunner Bounty Hunter's Solid --- Size: S, Move: G [F] Melee [+] Pistol [+] Tommygun Arm Solid Countercut: Requires MA Mastery Countershoot: Pistol, Tommygun Arm Mace Bounty Hunter's Solid --- Size: S, Move: G [F] Melee [F] Spiked Club Solid Countercut: Spiked Club Lance Bounty Hunter's Solid --- Size: S, Move: G [F] Melee [F] Lance [F] Pile Bunker Lance Solid Countercut: Lance Kung Fu Bounty Hunter's Solid --- Size: S, Move: G [F] Melee [F] Martial Arts [F] Hair Whip Solid Countercut: Requires MA Mastery Mage Bounty Hunter's Solid --- Size: S, Move: G [F] Melee [F] Staff [+] Hirari [+] Honoun [Fireball] Solid Countercut: Staff Countershoot: Honoun [Fireball] Goblin Solid --- Size: S, Move: G [F] Melee [F] Trip [F] Scimitar [H] Quicksand Solid Countercut: Scimitar Shield Double Image (5) Burrow Trip Slash: Requires two allied Goblin Solids. Quicksand: Requires two allied Goblin Solids. [b]Dark Knight Steru[/b] [color="cyan"][b]Statistics:[/b] HP: 4000, EN: 200, Agi: 250 IS: 2, Move: F/G, Size: S, Rank: 8[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 600 damage [+0%] [F] Sword [b](M)[/b]- 1500 damage [+0%] [+] Energy Ball- 1800 damage, 10 EN/attack [+10%] [F] Jaryuu Sword [b](M)[/b]- 2500 damage [+0%] [H] Raida Spread [b](S)[/b]- 2800 damage, 15 EN/attack [+0%] [H] Megast Sword- 3000 damage, 15 EN/attack [+10%] [H] Raida Sword- 3200 damage, 15 EN/attack [+0%] [F] Raida Slash- 4400 damage, 25 EN/attack [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu, Doom 2) Shield 3) Countercut: Sword, Jaryuu Sword 4) [b]Damage Received -20%[/b] 5) [b]Class Change (Dark Knight Steru (True Form))[/b] [i]Same effects as [b]Evolution[/b][/i].[/color] [color="gold"][b]Purchasing Cost:[/b] 750 Credits[/color] Evil Doom/Ryu! Energy Ball is an energy ball. Jaryuu Sword is a strong sword. Raida Spread is lightning wave from sword. Raida Sword is focused on a single target. Megast Sword is water Sword and Raida Slash is lightning slash. [b]Dark Knight Steru (True Form)[/b] [color="cyan"][b]Statistics:[/b] HP: 4800, EN: 240, Agi: 240 IS: 2, Move: F/G, Size: S, Rank: 12[/color] [color="pink"][b]Weapons:[/b] [F] Melee [b](M)[/b]- 600 damage [+0%] [H] Raida Chain [b](SF:4)[/b]- 500 damage/3 EN [b]Mobility Break[/b] [+10%] [F] Tail Attack- 1000 damage, 3 EN/attack [+10%] [F] Sword [b](M)[/b]- 1800 damage [+0%] [+] Energy Ball- 1800 damage, 10 EN/attack [+10%] [+] Chest Eye Beam [b](S)[/b]- 1000 damage # 2, 12 EN/attack [+10%] [F] Jaryuu Sword [b](M)[/b]- 2500 damage [+0%] [H] Raida Spread [b](S)[/b]- 3000 damage, 15 EN/attack [+0%] [H] Megast Sword- 3200 damage, 15 EN/attack [+10%] [H] Raida Sword- 3400 damage, 15 EN/attack [+0%] [F] Steru Finger- 4200 damage, 20 EN/attack [+10%] [H] Yamikaze [Sealing Throw]- 4000 damage, [b]Paralyze[/b], [b]Rounds Locked[/b], 1 round [+30%] [F] Yamikaze [Slash]- 4900 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [F] Lightning Slash- 5200 damage, 30 EN/attack [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Ryu, Doom 2) Shield 3) Countercut: Sword, Jaryuu Sword, Yamikaze [Slash] 4) [b]Damage Received -30%[/b] 5) [b]Steru Barrier (Barrier)[/b] [i]Same effects as [b]Barrier LL[/b][/i] 6) [b]Double Image (5)[/b] 7) Yamikaze [Slash]: Disable if Yamikaze [Sealing Throw] ammo is 0.[/color] [color="gold"][b]Purchasing Cost:[/b] N/A. Perform Class Change on Dark Knight Steru.[/color] Its true form! Gets a tail and eyes on its chest that shoots out eye beams. It also used Yamikaze for a while. And it can make barrier and bunshin too. [b]Emperor Doom[/b] [color="cyan"][b]Statistics:[/b] HP: 15000, EN: 400, Agi: 280 IS: 2, Move: F/G, Size: M, Rank: 14[/color] [color="pink"][b]Weapons:[/b] [F] Claws [b](M)[/b]- 1000 damage [+0%] [F] Sword [b](M)[/b]- 2000 damage [+0%] [F] Swords [b](M)[/b]- 1800 damage x 2, 10 EN/attack [+10%] [H] Dark Energy [b](S)[/b]- 2500 damage, [b]Stun[/b], 15 EN/attack [+10%] [H] Sword Wave [b](SF:6)[/b]- 1000 damage/8 EN [+10%] [+] Beam Cannons [b](BSF:8)[/b]- 2000 damage/15 EN [+10%][/color] [color="beige"][b]Inherent Abilities:[/b] 1) Doom 2) Countercut: Sword, Swords 4) [b]Damage Received -50%[/b][/color] [color="gold"][b]Purchasing Cost:[/b] 1500 Credits.[/color] Final Boss Guy. Its a giant doom. Uses beam cannons and swords and sword waves to attack, and can make a ball of dark energy that stuns you.