[b]MM-8B-SLD Galliard[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Medium Swarm Missile Rack [b](PSF)[/b]- 6 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Light Seeker Missiles [b](PG)[/b]- 25 damage, 2 rounds [+] Medium Attack Missiles [b](PSF)[/b]- 20 damage, 10 rounds [F] Bayonet [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [+] GMR-14 Gauss Rifle- 30 damage, 20 rounds [+] Medium Hunter Missiles [b](PGSX)[/b]- 45 damage, 4 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Phalanx System, GMR-14 Gauss Rifle 4) Dodge Cost -5 5) [b]Combine (Deltaboat (Galliard)):[/b] Deltaboat 6) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 2 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Assault Galliard[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Medium Swarm Missile Rack [b](PSF)[/b]- 12 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Light Seeker Missiles [b](PG)[/b]- 25 damage, 2 rounds [+] Medium Attack Missiles [b](PSF)[/b]- 20 damage, 10 rounds [+] Auto Shot Gauss [b](ASF)[/b]- 25 damage, 20 rounds [+] Medium Hunter Missiles [b](PGSX)[/b]- 45 damage, 4 rounds [+] Medium Auto-Gauss Cannons- 35 damage # 2, 20 rounds [+] Light Assault Missiles [b](PSX)[/b]- 60 damage, 2 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Phalanx System, Auto Shot Gauss, Medium Auto-Gauss Cannons 4) Shield: Shield Usage [b]x1.5[/b] 5) Dodge Cost -5 6) [b]Pack Jettison (MM-8B-SLD Galliard)[/b] 7) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 6 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] Install Assault Upgrade on MM-8B-SLD Galliard. Assault Galliard will then be available for use.[/color] [b]Destroyer Galliard[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Medium Swarm Missile Rack [b](PSF)[/b]- 6 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Light Seeker Missiles [b](PG)[/b]- 25 damage, 2 rounds [+] Medium Attack Missiles [b](PSF)[/b]- 20 damage, 10 rounds [+] Gauss Cannon- 60 damage, [b]Armor Pierce[/b], 20 rounds [+] Medium Hunter Missiles [b](PGSX)[/b]- 45 damage, 4 rounds [+] Light Assault Missiles [b](PSX)[/b]- 60 damage, 12 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds [+] Light Anti-Ship Missile [b](PT:4)[/b]- 100 damage, 1 round [+] Heavy Anti-Ship Missile [b](PT:4)[/b]- 200 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Phalanx System 4) Dodge Cost -5 5) [b]Pack Jettison (MM-8B-SLD Galliard)[/b] 6) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 2 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] Install Destroyer Upgrade on MM-8B-SLD Galliard. Destroyer Galliard will then be available for use.[/color] [b]Recon Galliard[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Medium Swarm Missile Rack [b](PSF)[/b]- 6 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Light Seeker Missiles [b](PG)[/b]- 25 damage, 2 rounds [+] Medium Attack Missiles [b](PSF)[/b]- 20 damage, 10 rounds [F] Bayonet [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [+] GMR-14 Gauss Rifle- 30 damage, 20 rounds [+] Medium Hunter Missiles [b](PGSX)[/b]- 45 damage, 4 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Phalanx System, GMR-14 Gauss Rifle 4) Dodge Cost -7 5) [b]EWAC[/b] 6) [b]Pack Jettison (MM-8B-SLD Galliard)[/b] 7) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 2 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] Install Recon Upgrade on MM-8B-SLD Galliard. Recon Galliard will then be available for use.[/color] [b]Strike Galliard[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Kinetic Kill Counter-Missiles [b](PF)[/b]- 3 damage, 20 rounds [+] Medium Swarm Missile Rack [b](PSF)[/b]- 6 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Light Machine Gauss [b](SV)[/b]- 6 damage x 2, 20 rounds [+] Light Seeker Missiles [b](PG)[/b]- 25 damage, 2 rounds [+] Medium Attack Missiles [b](PSF)[/b]- 20 damage, 30 rounds [F] Bayonet [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [+] GMR-14 Gauss Rifle- 30 damage, 20 rounds [+] Medium Hunter Missiles [b](PGSX)[/b]- 45 damage, 4 rounds [+] Heavy Hunter Missiles [b](PGSX)[/b]- 60 damage, 4 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Phalanx System, Kinetic Kill Counter-Missiles, Light Machine Gauss, GMR-14 Gauss Rifle 4) Dodge Cost -5 5) [b]Pack Jettison (MM-8B-SLD Galliard)[/b] 6) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 4 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] Install Strike Upgrade on MM-8B-SLD Galliard. Recon Galliard will then be available for use.[/color] [b]MM-8B-INT Zephyr[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Kinetic Kill Counter-Missiles [b](PF)[/b]- 3 damage, 20 rounds [+] Light Swarm Missile Racks [b](PSF)[/b]- 5 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Mk.7 Combat Knife [Throw]- 12 damage, 1 round. [+] Light Attack Missiles [b](PSF)[/b]- 20 damage, 3 rounds [+] GMR-10 Gauss Rifle- 25 damage, 20 rounds [+] Light Hunter Missiles [b](PGSX)[/b]- 30 damage, 4 rounds [+] Light Assault Missiles [b](PSX)[/b]- 60 damage, 4 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Mk.7 Combat Knife 3) Countershoot: Phalanx System, Kinetic Kill Counter-Missiles, GMR-10 Gauss Rifle 4) Dodge Cost -7 5) Mk.7 Combat Knife [Throw]: Disable Mk.7 Combat Knife when rounds of this attack are 0.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]MM-8B-HA Manticore[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Kinetic Kill Counter-Missiles [b](PF)[/b]- 3 damage, 5 rounds [+] Heavy Swarm Racks [b](PSF)[/b]- 10 damage/PC [+] GGP-7 Gauss Pistol- 12 damage, 20 rounds [+] Medium Seeker Missile [b](PG)[/b]- 40 damage, 1 round [F] Mk.7 Combat Knife [b](M)[/b]- 30 damage, [b]Armor Pierce[/b] [+] Heavy Hunter Missiles [b](PGSX)[/b]- 60 damage, 2 rounds [+] GAC-3 Auto Gauss Cannon- 60 damage, [b]Armor Pierce[/b], 20 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Phalanx System, Kinetic Kill Counter-Missiles, GGP-7 Gauss Pistol 4) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 4 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Harbinger[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] AMS- 2 damage, 20 rounds [F] Hand Talons [b](M)[/b]- 20 damage x 2, [b]Armor Pierce[/b] [F] Kick- 40 damage, 1 PC/attack [+] Hellstorm Missiles [b](PGASF)[/b]- 14 damage/2 PCs [F] Arm Rippers [b](M)[/b]- 35 damage x 2, [b]Armor Pierce[/b], 1 EN/attack [+] Chest Gauss Cannon- 30 damage, 18 rounds [+] Arm Scatterguns [b](AS)[/b]- 40 damage x 2, [b]VIRUS[/b], 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: AMS, Arm Scatterguns 4) Not affected by negative terrain dodge cost mods.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Deltaboat[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 40, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Gauss CIDS [b](S)[/b]- 40 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countershoot: Gauss CIDS 3) [b]Battleship Class (25)[/b] 4) [b]Combine (Deltaboat (Galliard)):[/b] MM-8B-SLD Galliard[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Deltaboat (Galliard)[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 50, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Phalanx System- 2 damage, 20 rounds [+] Medium Swarm Missile Rack [b](PSF)[/b]- 6 damage/PC [F] Mk.7 Combat Knife [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Light Seeker Missiles [b](PG)[/b]- 25 damage, 2 rounds [+] Medium Attack Missiles [b](PSF)[/b]- 20 damage, 10 rounds [F] Bayonet [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [+] GMR-14 Gauss Rifle- 30 damage, 20 rounds [+] Gauss CIDS [b](S)[/b]- 40 damage, 20 rounds [+] Medium Hunter Missiles [b](PGSX)[/b]- 45 damage, 4 rounds [b]MAP Weapons:[/b] [+] GGB-4 Grenade [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Phalanx System, GMR-14 Gauss Rifle, Gauss CIDS 4) [b]Battleship Class (25)[/b] 5) [b]Rapid Deployment[/b] 6) [b]Dismount:[/b] MM-8B-SLD Galliard, Deltaboat 7) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 2 rounds.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform Combine in Deltaboat or MM-8B-SLD Galliard. Deltaboat (Galliard) will then be available for use.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Cavalier[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Kinetic Kill Counter-Missiles [b](PF)[/b]- 3 damage, 16 rounds [+] Machine Gauss Pods [b](SV)[/b]- 20 damage, 40 rounds [+] Heavy Hunter Missiles [b](PGSX)[/b]- 60 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countershoot: Kinetic Kill Counter-Missiles, Machine Gauss Pods 3) Dodge Cost -10 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Journeyman[/b] [color=cyan][b]Statistics:[/b] HP: 120, EN: 50, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Naval Gauss Turrets [b](SV)[/b]- 20 damage, 25 rounds [+] Light Torpedoes [b](PGSX)[/b]- 75 damage, 20 rounds [+] Heavy Torpedoes [b](PGSX)[/b]- 125 damage, 10 rounds [+] Core Starbolt [b](BS)[/b]- 150 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Naval Gauss Turrets 3) [b]Mothership Class (30)[/b] 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Master[/b] [color=cyan][b]Statistics:[/b] HP: 320, EN: 75, IS: 1, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Naval Gauss Turrets [b](SV)[/b]- 20 damage, 40 rounds [+] Light Torpedoes [b](PGSX)[/b]- 75 damage/3 PCs [+] Triple Starbolt [b](BS)[/b]- 500 damage, 30 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Naval Gauss Turrets 3) [b]Mothership Class (30)[/b] 4) [b]Super Huge Class[/b] 5) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Legend[/b] [color=cyan][b]Statistics:[/b] HP: 850, EN: 160, IS: 1, Move: F, Size: LL, Class: Boss[/color] [color=pink][b]Weapons:[/b] [+] Gauss Turrets [b](SV)[/b]- 30 damage, 50 rounds [+] Light Torpedoes [b](PGSX)[/b]- 75 damage/2 PCs [+] Heavy Torpedoes [b](PGSX)[/b]- 125 damage/3 PCs [+] Core Gauss Cannon- 600 damage, [b]Armor Pierce[/b], 20 rounds [+] Starbolt Array [b](BS)[/b]- 1200 damage, 40 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Gauss Turrets 3) [b]Mothership Class (35)[/b] 4) [b]Super Huge Class[/b] 5) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]MC-2G-GP Troubadour[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 6 damage [F] Industrial Chainsaw [b](MV)[/b]- 10 damage/EN, [b]Armor Pierce[/b] [+] Mk. 6C Gauss Gun- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Mk. 6C Gauss Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Troubasaur[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 8 damage [F] Tail [b](S)[/b]- 20 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]MM-1G-SLD Draken[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Mark 3 Heat Saber [b](M)[/b]- 16 damage, [b]Armor Pierce[/b] [+] Type 3M Missiles [b](PSF)[/b]- 12 damage/PC [+] Mark 7M Gauss Gun- 25 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Mark 7M Gauss Gun 4) Shield 5) [b]Combine (SturmKutter (Draken)):[/b] SturmKutter[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Assault Draken[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Solingen Beta [b](V)[/b]- 2 damage, 20 rounds [+] Type 2M Missiles [b](PF)[/b]- 4 damage, 20 rounds [+] Type 5M Grenade [b](PF)[/b]- 15 damage, 20 rounds [F] Mark 3 Heat Saber [b](M)[/b]- 16 damage, [b]Armor Pierce[/b] [+] Type 3M Missiles [b](PSF)[/b]- 18 damage/PC [+] Mark 7M Gauss Gun- 25 damage, 20 rounds [+] T2 Assault Gauss [b](S)[/b]- 40 damage x 2, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Solingen Beta, Type 2M Missiles, Mark 7M Gauss Gun, T2 Assault Gauss 4) Shield 5) [b]Pack Jettison (MM-1G-SLD Draken)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Install Assault Upgrade on MM-1G-SLD Draken. Assault Draken will then be available for use.[/color] [b]Destroyer Draken[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Type 2M Missiles [b](PF)[/b]- 4 damage, 20 rounds [+] Triple Solingen Beta [b](V)[/b]- 5 damage, 20 rounds [+] Type 5M Grenade [b](PF)[/b]- 15 damage, 20 rounds [F] Mark 3 Heat Saber [b](M)[/b]- 16 damage, [b]Armor Pierce[/b] [+] Type 3M Missiles [b](PSF)[/b]- 20 damage/PC [+] Mark 7M Gauss Gun- 25 damage, 20 rounds [+] T1 Assault Gauss [b](S)[/b]- 30 damage x 2, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Triple Solingen Beta, Type 2M Missiles, Mark 7M Gauss Gun, T1 Assault Gauss 4) Shield: Shield Usage [b]x2[/b] 5) [b]Pack Jettison (MM-1G-SLD Draken)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Install Destroyer Upgrade on MM-1G-SLD Draken. Destroyer Draken will then be available for use.[/color] [b]Recon Draken[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Solingen Beta [b](V)[/b]- 2 damage, 20 rounds [+] Type 2M Missiles [b](PF)[/b]- 4 damage, 20 rounds [F] Mark 3 Heat Saber [b](M)[/b]- 16 damage, [b]Armor Pierce[/b] [+] Type 3M Missiles [b](PSF)[/b]- 12 damage/PC [+] Mark 7M Gauss Gun- 25 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Type 2M Missiles, Mark 7M Gauss Gun 4) Shield: Shield Usage [b]x2[/b] 5) Dodge Cost -10 6) [b]Pack Jettison (MM-1G-SLD Draken)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Install Recon Upgrade on MM-1G-SLD Draken. Recon Draken will then be available for use.[/color] [b]Strike Draken[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Type 2M Missiles [b](PF)[/b]- 4 damage, 20 rounds [+] Double Solingen Beta [b](V)[/b]- 4 damage, 2 rounds [+] Type 5M Grenade [b](PF)[/b]- 15 damage, 20 rounds [F] Mark 3 Heat Saber [b](M)[/b]- 16 damage, [b]Armor Pierce[/b] [+] Type 3M Missiles [b](PSF)[/b]- 14 damage/PC [+] Mark 7M Gauss Gun- 25 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Type 2M Missiles, Double Solingen Beta, Mark 7M Gauss Gun 4) Shield 5) Dodge Cost -7 6) [b]Pack Jettison (MM-1G-SLD Draken)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Install Strike Upgrade on MM-1G-SLD Draken. Strike Draken will then be available for use.[/color] [b]MM-1G-INT Viggen[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Solingen Alpha AMS- 2 damage # 2, 20 rounds [F] Mark 2 Heat Saber [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Shrike LRM Rack [b](PGSX)[/b]- 25 damage, 6 rounds [+] Mark 5M Gauss Gun [b](V)[/b]- 8 damage, 20 rounds [b]MAP Weapons:[/b] [+] Shrike LRM Rack [b](PT:3)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Solingen Alpha AMS, Mark 5M Gauss Gun 4) Shield 5) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]MM-1G-HA Blitzen[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Type 2M Missiles [b](PF)[/b]- 4 damage, 20 rounds [F] Mark 4 Heat Saber [b](M)[/b]- 30 damage, [b]Armor Pierce[/b] [+] Type 4M Missiles [b](PSF)[/b]- 16 damage/PC [+] Mark 8MH Gauss Gun- 25 damage, [b]Armor Pierce[/b], 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Mark 8MH Gauss Gun 4) Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Crossbones[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Point-Defense Phalanx- 2 damage, 20 rounds [F] Mark 3 Heat Saber [b](M)[/b]- 20 damage, [b]Armor Pierce[/b] [+] GMR-14 Kai Gauss Rifle- 25 damage, 20 rounds [F] Chain Cutter [b](V)[/b]- 18 damage/EN, [b]Armor Pierce[/b] [b]MAP Weapons:[/b] [+] Hand Grenade [b](PT:3)[/b]- 60 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Point-Defense Phalanx, GMR-14 Kai Gauss Rifle 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]SturmKutter[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 40, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Gauss CIDS [b](S)[/b]- 40 damage, 20 rounds [+] Missile Bay [b](PSX)[/b]- 60 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countershoot: Gauss CIDS 3) [b]Battleship Class (25)[/b] 4) [b]Combine (SturmKutter (Draken)):[/b] MM-1G-SLD Draken[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]SturmKutter (Draken)[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 50, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Mark 3 Heat Saber [b](M)[/b]- 16 damage, [b]Armor Pierce[/b] [+] Type 3M Missiles [b](PSF)[/b]- 12 damage/PC [+] Mark 7M Gauss Gun- 25 damage, 20 rounds [+] Gauss CIDS [b](S)[/b]- 40 damage, 20 rounds [+] Missile Bay [b](PSX)[/b]- 60 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Mark 7M Gauss Gun, Gauss CIDS 4) Shield 5) [b]Battleship Class (25)[/b] 6) [b]Rapid Deployment[/b] 7) [b]Dismount:[/b] MM-1G-SLD Draken, SturmKutter[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform Combine in SturmKutter or MM-1G-SLD Draken. SturmKutter (Draken) will then be available for use.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Vogel[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Type 7M Missiles [b](PSF)[/b]- 15 damage/2 PCs [+] Chain Gauss [b](ASV)[/b]- 20 damage x 2, 20 rounds [+] Class 1 Torpedo- 100 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countershoot: Chain Gauss 3) Dodge Cost -10 4) Usable in space only. 5) [b]ECM:[/b] Negate the effects of target enemy's [b]EWAC[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Krieghund[/b] [color=cyan][b]Statistics:[/b] HP: 150, EN: 60, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Class 1 Gauss [b](SV)[/b]- 20 damage, 30 rounds [+] Class 1 Starbolts [b](BS)[/b]- 120 damage, 6 EN/shot [+] Class 1 STS Torpedoes [b](PGSX)[/b]- 75 damage, 40 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Class 1 Gauss 3) [b]Mothership Class (30)[/b] 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Wotan[/b] [color=cyan][b]Statistics:[/b] HP: 450, EN: 100, IS: 1, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Class 1 Gauss Array [b](SV)[/b]- 30 damage, 30 rounds [+] Class 4 Naval Gauss- 120 damage, 20 rounds [+] Class 5 Torpedoes [b](PGSX)[/b]- 75 damage/2 PCs [+] Class 6 Starbolts [b](BS)[/b]- 200 damage, 12 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Class 1 Gauss Array 3) [b]Mothership Class (30)[/b] 4) [b]Super Huge Class[/b] 5) Usable in space only. 6) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Edelweiss/b] [color=cyan][b]Statistics:[/b] HP: 625, EN: 140, IS: 1, Move: F, Size: LL, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Class 1 Gauss Array [b](SV)[/b]- 30 damage, 30 rounds [+] Class 6 Naval Gauss- 200 damage, 20 rounds [+] Class 5 Torpedoes [b](PGSX)[/b]- 75 damage, 40 rounds [+] Class 7 Torpedoes [b](PGSX)[/b]- 90 damage, 20 rounds [+] Class 6 Starbolts [b](BS)[/b]- 250 damage, 12 EN/shot [+] Class 8 Starbolts [b](BS)[/b]- 500 damage, 25 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Class 1 Gauss Array 3) [b]Mothership Class (35)[/b] 4) [b]Super Huge Class[/b] 5) Usable in space only. 6) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Pirate Raider[/b] [color=cyan][b]Statistics:[/b] HP: 150, EN: 60, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Gauss Turrets [b](SV)[/b]- 30 damage, 25 rounds [F] Grappling Anchors- [b]PARALYZE[/b], 5 EN/attack [+] Torpedo Racks [b](PGSX)[/b]- 75 damage, 12 rounds [+] Gauss Cannon- 180 damage, 5 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Gauss Turrets 3) [b]Mothership Class (30)[/b] 4) Usable in space only. 5) [b]Stealth (5)[/b] 6) Grappling Anchors: May only target enemies of LL size or greater.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Fast Transport[/b] [color=cyan][b]Statistics:[/b] HP: 120, EN: 40, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Gauss Turret [b](SV)[/b]- 20 damage, 25 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countershoot: Gauss Turret 3) [b]Mothership Class (25)[/b] 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color]